About Me

Chris Bromby is a creative professional currently hard at work in the video game industry. He holds a Bachelor of Fine Arts degree specializing in animation and is an alumnus of the University of Central Florida College of Art.

Chris has been working as a creative professional for over 20 years and has held a wide range of artistic roles at companies such as; Walt Disney Feature Animation and Electronic Arts.

With both a traditional 2D and 3D art background, Chris has experience covering a full range of creative skills. Specializing in visual design, 3D modeling, product design, animation, concept development, and creative/art direction — Chris has the creative vision, technical talent, and passion needed to create powerful digital media experiences.

Based in Central Florida, Chris has provided creative services as a freelance artist for over ten years and served as an Art Director and studio lead on 8 shipped titles on all major game platforms. He is currently using his creative skills to produce the next amazing immersive E-Ticket experience at Universal Creative.

Please see my Resume or connect with me on Linkedin for a full summary and recommendations.

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Experience

Universal Creative | Orlando, FL

Media Producer                                                   Apr 2018 – Dec 2020

  • Partnered with Creative Directors and global production teams on traditional and groundbreaking interactive media across large, themed attractions at Super Nintendo World in Japan.
  • Managed four media vendors along with schedules, production deliverables, and negotiated large-budget contracts.
  • Produced all AR game media for new interactive technology driven Mario Kart E-Ticket ride.
  • Pioneered new media production pipeline using Unity engine to streamline the traditional media render pipeline for increase in approval efficiency and installation time savings.
  • Facilitated all music production and orchestral recording sessions for the park and supervised on-site recording of celebrity voice talent.

Particle City | Orlando, FL

Art Director                                                          Oct 2015 – Mar 2018

  • Established the art style as Vision Keeper for a top rated Free-to-play mobile game based on the Titanfall Universe which reached #1 in the Apple App store and was chosen as Editor’s Choice.
  • Developed the look and feel of a new Titanfall mobile brand from concept to completion while leading cross country studio art team.
  • Generated assets including, Concept art, UI/UX, 3D models, and all Live Operations brand marketing promotional materials.
  • Hired art staff, led internal creative, and supervised all brand collateral for trailers with stakeholders and publisher marketing teams to make product launch a success.

n-Space, Inc | Orlando, FL

Studio Art Director                                               Apr 2009 – Oct 2015

  • Responsible for the look, feel and quality of multiple brand licenses and IP from major Publishing partners on XBOX360, Nintendo Wii, 3DS, PC Steam, and Mobile OS Platforms.
  • Partnered with executives and influenced creative pitch documents, prototypes, and trailers.
  • Led the art team goals, art production pipelines, outsourcing partner requirements and deliverables, art feedback, and marketing key art across multiple projects within the studio.
  • Guided the visual style and communicated with Disney Interactive and Movie Franchise stakeholders to develop the brand for the Wii platform version of TRON.
  • Helped create and launch a new IP in the Dungeons & Dragons universe which reached #1 on “Top Selling” Steam charts.
  • Created detailed visual style guides and mood boards, environment & character concepts, UI/UX, story locations, and cinematic moments in game.
  • Introduced best practices in art process, and guidance for junior artists.

Lead Technical Artist                                         May 2008 – Mar 2009

  • Led the technical art direction and supported designers and content team in setup of game assets on a proprietary multi-platform game engine.
  • Originated the game style guide and art technical documentation that helped our studio secure the game development contract for the product.
  • Managed five technical artists on a Wii, 360, and PS3 title and guided shader material look-development for a new game engine.
  • Instituted the V-Ray lighting process environment artists used for rendering realistic lighting to improve the visual quality of the game.
  • Collaborated with the engineering team to research and implement new rendering techniques, shader development, and multi-platform asset pipeline.

Senior Lead Artist                                                Jan 2007 – Feb 2008

  • Modeled and textured environments, characters, props, user interface, and led technical setup on in game assets including interactive dynamic objects and materials.
  • Mentored junior artists, wrote process documentation, training, and generated art standards for the team.
  • Strengthened the studio art team with deep technical knowledge of next generation art creation and asset management techniques.

Electronic Arts (EA) | Orlando, FL

Character Modeler                                             Sept 2004 – Jan 2007

  • Sculpted the character likeness NFL Players and College athletes using Maya, ZBrush, and proprietary tools for Madden and NCAA games.
  • Created textures, lighting, and rigging for all assets. Validated material setup and integration into game testbeds.
  • Developed the 3D environments for NCAA 06 and modeled pre-production environments for NFL Head Coach story reels.
  • Refined the character creation processes in product pre-production and was nominated for “Innovator” award in annual company recognition.

Chris Bromby Design | Orlando, FL

Business Owner                                                 Nov 2004 – Oct 2014

  • Designed 3D models for various top selling brand licensing and Consumer Products.
  • Modeled and rendered show set 3D geometry for WDW Tomorrowland stage props which facilitated the construction of the park stage show.
  • Conceptualized company logos, T-Shirt designs, Motion Graphics, Video Editing and Filming for multiple clients and projects.
  • Illustrated show concept for the Daytona 500 Nextel Pre-Race shows which aired on National Broadcast Television.
  • Created 2D Animation for “Stitch’s Great Escape” Attraction at WDW.

Walt Disney Animation Studios | Lake Buena Vista, FL

Visual Effects Animator                                      Apr 2000 – Mar 2004

  • Performed key Clean-up, breakdown, and in-between visual effects animation for traditional animated features and short films.
  • Organized large multiple shot scenes and tested animation shots for director approvals.

Education & Awards

University of Central Florida

Bachelor of Fine Art Degree, Art/Animation    Aug 1997 – May 2000

Orlando, FL

Edison Community College

Associate in Art Degree                                     Aug 1995 – May 1997

Fort Myers, FL

US Animation Art Envoy

US Department of State Aug 2012

Thailand

  • Awarded as an US Ambassador in Art by the US State Department and US Thai Embassy.
  • Traveled through Thailand for 10 days and spoke to university students and media professionals about careers in the animation and interactive entertainment fields.

Skills & Specialization

  • Self-Starter, Creative Brainstorming, Art direction, Mentoring, Leadership, Cross Functional Communication, Product Development, Scheduling, Design Documentation, Contract Management, Localization, Quick Learner, Technical Problem-solving, Art Pipeline Setup, Concept Art, Character Design, Paint-overs, Style Guides, Marketing Art, 3D Rendering, Modeling, Texturing, Material shaders, Lighting, Visual design, Typography, Logo Design, Branding, UI / UX Design, Storytelling, 2D / 3D Animation, Visual Effects, Mobile Apps, Game Development, AR / VR Experiences, Mixed Reality

Software

  • Adobe Creative Suite, Premiere Photoshop, InDesign, Illustrator, After Effects, Animate, 3D Studio Max, Maya, ZBrush, Mudbox, SketchUp, Subversion, Perforce, Jira, Confluence, Asana
  • Mac OS X, Windows 10/XP, Unity 3D, Unreal Engine, iOS Dev Kit, Android SDK, Apple ARkit, Oculus SDK

Interests

  • New technology, Learning, Video games, Animated films, Comic books, Outdoor adventuring, Kayaking, Rock climbing, Cooking, Creating awesome Halloween costumes

Projects

Themed Attraction Credits

  • Super Nintendo World – Attractions (USJ)
  • Stitch’s Great Escape! – Attraction Animation (WDW)

Interactive Credits

  • Titanfall: Assault (iOS/Android)
  • Sword Coast Legends (Steam PC)
  • WWE 2K Mobile (iOS/Android)
  • Skylanders – Swapforce (Nintendo 3DS)
  • Star Trek: The Game (XBOX 360)
  • Skylanders – Giants (Nintendo 3DS)
  • Jillian Michaels Fitness Adventure (360 Kinect)
  • Heroes of Ruin (Nintendo 3DS)
  • Disney TRON: Evolution – Battle Grids (Wii)
  • Disney’s Hannah Montana: The Movie (Wii, 360, PS3)
  • Winter 2.0 (Unreleased – Wii)
  • Carnival King (Wii)
  • Target Toss Pro: Bags (Wii)
  • Marvel Ultimate Alliance 2 (Wii)
  • Madden 2007 (PS3)
  • NCAA 2007 (Xbox360)
  • NFL Head Coach (PS2, Xbox, PC)
  • Madden 2006 (Xbox360)
  • NCAA 2006 (PS2, Xbox)

Film Credits

  • Walt Disney’s Brother Bear
  • Walt Disney’s Lilo & Stitch
  • My Peoples (Canceled)
  • Lilo & Stitch – Commercials
  • Pocahontas – Special Edition DVD
  • Little Match Girl (Fantasia Continued)

Please visit my LinkedIn page for testimonials and recommendations.